How collision detection in Zelda: LTTP was done!

I may have mentioned this before, but Zelda: A Link to the Past is probably my favorite game of all time. The pixel art, colors, music, and so on were just perfect. Anyway, I was randomly looking at Zelda-related stuff and stumbed onto this:

It discusses how collision detection in the game was handled. If you are looking for something random to learn, then this is what you need :slight_smile: