How do you balance crisp pixel art motion against accessibility and usability?

Hey everyone, I’m working on a small browser game and trying to keep the pixel art motion sharp while still making it comfortable to follow on different screens.

Right now the cleanest look comes from very snappy movement and hard nearest-neighbor scaling, but that also makes some animations feel harsh and harder to read for some players. How do you decide where to land between visual crispness and a11y/usability without sanding off the whole style?

Quelly

@Quelly the hard nearest-neighbor scaling is fine for the art, but I would keep gameplay cues a touch softer or longer so a 2-frame hit flash does not vanish on a busy screen.

Ellen