I need help with a game badly :-\

ok this is edited! i changed my code. and moved it aorund. so it not as complicated as dong! where es my automobile! woops sorry for saying that. anyways. getting started.

i have 4 badguys name t1,t2,t3,t4 (instances).
lets say for t4 i have this code.
onClipEvent (load) {
this.gotoAndPlay(“t4-1”);
}on (press) {
if (_root.ammo._currentframe<8) {
gotoAndPlay(“t4-2”);
}
}

(t4-1) is the popping out and shooting and repeating
(t4-2) is the dying part.
ammo is the instance/variaible of a mc. means that if frame has any bullets in it (fram 1-7) then u can play the dying part.

for my mouse and gun and stuff heres the code.
onClipEvent (enterFrame) {
_x = _root._xmouse;
if (_x<=80) {
_x = 80;
}
}
onClipEvent (mouseDown) {
if (_root.ammo.ammo>0) {
play();
_root.ammo.nextFrame();
_root.shot.start();
} else {
_root.empty.start();
}
}

every time u click down it makes a bullet dissapear.
fyi: i have 7 bullets

now for my problems, the guys will die ‘wierd’
i have hp/dyn. text.box. this is ur health in the game. when it becomes 0 OR less than u die. how do i make it so when the hp becomes 0 OR less it will go to a scene.

one more thing. when u kill all the t1,t2,t3,t4… how i do i make it go to the next scene? can u give me some info or methods of doing these? plzzzzz

download the .fla if u want to its lots easier.

www.freewebs.com/headface/shootinggameexample.zip

thats how i learned how to do this game.

help anyone?

bah. the script seems too unclear. try debugging it by tracing some steps. it’ll help :thumb:

im not very good at AS but if u take a look at the .fla that should help lots :thumb: