If someone can help me with my game i will be eternally greatful

ok i need help badly. ok tis is what i am doing, i am making a game where its a first person shoot except u dont move around. u have gun and aimer. the badguys popup every so often. to kill them, u just click on them. the problem is, that when u click on them even when your out of ammo, they die. so i need that to change.

secondly, i have a health points thing at 100. means that u have 100 health/hp. when the hp becomes 0 or less, than gotoandplay a scene.

3rdly, i need to have it when u kill/click all 4 badguys i need it to gotoandplay a scene.

(for my ammo, all i have is 8 frames. 1st has all 7 bullets, than 2 frame has 6, 3rd has 5 and so on. on the last frame u have to press spacebar. that will gotoandplay(1);

heres some of my code.

hole = bullethole

ActionScript:--------------------------------------------------------------------------------stop();
//
shot = new Sound();
shot.attachSound(“deagle”);
reload = new Sound();
reload.attachSound(“de_clipin”);
empty = new Sound();
empty.attachSound(“empty”);
//
Mouse.hide();
//
gun.onMouseMove = function() {
this._x = _xmouse;
if (this._x<80) {
this._x = 80;
}
updateAfterEvent();
};
//
gun.onMouseDown = function() {
if (ammunition.ammo) {
c = 1;
_root.attachMovie(“hole”, “h”+c, c);
_root[“h”+c]._x = _root.sights._x;
_root[“h”+c]._y = _root.sights._y;
this.play();
shot.start();
ammunition.nextFrame();
} else {
empty.start();
}
};
//
sights.onMouseMove = function() {
this._x = _xmouse;
this._y = _ymouse;
if (this._y>310) {
this._y = 310;
}
updateAfterEvent();
};
//
reloadGun = new Object();
reloadGun.onKeyDown = function() {
if (Key.isDown(Key.SPACE) && ammunition.reloadAllowed) {
reload.start();
ammunition.gotoAndStop(1)
}
};
Key.addListener(reloadGun);


so if you could help me with naming things and enabling/disabling things that would be great!

fyi: the badguys instances names are
t1
t2
t3
t4

plz help…

heres a sample of my .swf
www.freewebs.com/headface/de_dust.html