How do you know what actionscript expression to use because their is so many.
Um, your going to have to be more specific.
Every AS expression does something different so it of course depends on what you are trying to do.
The thing in your replies how do you do that. Things like that with AS.
Assuming you are talking about my flash footer (not sure because your statement is incredibly vague), There a plenty of tutorial on this site that teach you basic things like that.
Go here:
http://www.kirupa.com/developer/fullindex.htm
This is a tutorial list. Start with the basic ones and work your way to the more advanced. When you have trouble, post on the forums for help. The only way to learn is to do the tutorials. Its impossible for us to tell you what Actionscript you are going to need to use in every situation. Do the tutorials and try to leanr on your own, and then we will help you when you run into a problem.
whenever I work on a tutorial no matter at what level, ie very very basic, all the way up to advanced, I always make a point to finish the tutorial and then use what I learned in a completely different way as an excersize, or I try to manipulate/tweak/adjust/re-adjust the things that were presented as much as I can.
its really easy to follow a step-by-step tutorial, but you won’t learn much. when you start experimenting, that is when you start to test your knowledge.
That is what I do
Sorry about my vague statements if they were. Thx for all the help, I hope to become more advanced soon.
It is very tough in the beginning blood (to tell the truth, it’s no cake walk as you advance either). What you’re doing is learning a new language. If you’ve taken French, or whatever, like myself, you know just how hard that can be. Luckily, you’re learning A/S or actionscript. Computer languages are far easier to pick up than human languages. Computer languages ALWAYS do what you tell them to, or tell you what you ask for.
As a basic idea of a/s, that leads into this.
You’re only going to be doing one of three or four things. Each one has multiple commands associated with it. Most of these are called ‘methods’ as a generic term, but can be as specific as a “create function action”. The three or four things that I was mentioning are simple to remember. You may be telling an object to do something. You may be asking the program to retrieve a property of an object. You may be creating an object. I’m sure there’s a fourth, maybe even a fifth that I’m missing right now… but for the basics, that’s what you’re going to need to be doing all the time.
in A/S we talk to the computer in strings of information. These are connected together by periods and are an address to locate an object. Normaly the object in question is the last object in the string, and the objects before it in the string are in a path, to the origin of the string. sounds complex, but it’s really quite easy, as was shown above.
for a really basic review of the concepts of a/s and Flash in general you could run through my 101 tutorials
http://animation.centerspin.com/tutorial/level1/101page1.htm
it’s for Flash5.0 but all the principals of those pages are basicaly the same in MX. In fact, other than the interface pics, and that instance names are entered in the properties panel in MX, and in the “instance” panel in 5.0, it should be exactly the same.