hi | i’ve just finished the infinite menu tutorial and i’m having a small little problem that i can’t get around. i’m using the exact menu pom did (300px) wide, and when the registration point reaches -300 it jumps back to 0 and when it reaches 0, it jumps back to -300. but for some reason that is not working with the animation i’m putting it in and i think it’s because of either the way i’m masking it or placing it on the stage, or the fact that the movie i’m putting it in is 295 pixels wide. anyone have any suggestions or want to take a look at the .fla?
yeah, the mistake i made was stupid. i can’t remember exactly how i solved it but what i would do is delete the “menu_general” and start with the first menu bar all over again. make sure the dimensions are correct/exact for your particular movie, the registration point is on the left, etc… then, put one instance of that on the stage and then another, directling abutting it and make a new symbol by combining those two and call it “menu_general”. then, make sure that its registration point is on the left, too.
hope that helps, and works. happy holidays. - matt.
i’m not sure i understand what you mean. for instance, when you click on one of the buttons you have the action pointing to a new scene and it doesn’t work? but if you point it to a URL, it does? is that right? you want it to go to a new scene. what’s the code you’re using? on(release) gotoAndPlay(“scene_whatever”);
are you just doing “control-test movie”. you may have to publish the movie first and then check the .html page that it creates. i had the same problem when testing my movie at first. so, just publish it and check the html page and tell me what you see. - matt.
The problem here is that you can’t use the gotoAndPlay (“scene”,1); because your buttons are sitting inside a movieclip. Instead of targeting the scene and frame number, you can target a frame label and it will work. Here is your fla with the adjustments and it works.