cant you use a bump map? BUt yes a 2d spline is the way I would go
Ok i am now editing my spline, but the problem is i want to attach two vertices (i deleted a vertex point in between them so now theres a gap). How woul i do this? I see theres an ‘attach’ button, but i don’t know how to use it?? thanks
if u want to join two vertices
i would turn on the 3d snap (make sure it snaps to the vertices)
and then move the 2 vertices so the are overlapping seamlessly… then click on attach button and make the two lines become one.
then select the two vertices that are overlapping and weld them together
ah again thank you kei any more quesitons i’ll be back
you may also have to weld them…zoom in close to see if the points are actually attached.
Ok now heres another problem, i think its actually a pretty big problem but not sure :-\
anyways below is what i have drawn, and what i want to draw. Just wondering how i would get that slope at the semi-circle. Thanks
and i want it to be like this one
btw, how do you post 2 images at the same time so they don’t havta click on the link to see the image?!!
hmm im not sure…
maybe taper modifier?
u could probably move the gizmo around until u get the right slope
Ok, so i had a crack at it using an initial spline object which I extruded then copied the object and scaled it down. I then positoned the second object inside the first (I thickened it a bit so that it was sticking out a little on both sides of the initial object) then created a compound object - boolean - Operand A = object 1 and Operand B = scaled down copy of object 1 and used Subtract (A-B). That gave me the hole i needed. Then I collapsed them. After that on a sub object level I cut my object (basically in half all the way around inside and outside) then moved my vertexes around a bit and added a meshsmooth with 0 iterations.
Conclusion - I would have preferred box modelling… unfortunately i don’t have the time but I’ll post the result and if u want to try it this way u have to tweak the vertexes more than I did and maybe u can get it looking better - I don’t have the time right now.
Hope that helps.
Wow yea that is really nice, but i was thinking of something so i could do a boolean thing with a big rectangle (because this whole thing is suppose to be a computer box, and the thing im trying to draw now is the floppy slot).
How would you totally model the whole thing? I think that may give a more realistic result, but take more time. thanks!
I just knew u were gonna say that :beam: … should have gone with my gut instinct and done it like I wanted to initially - in the rectangle… if u have some patience I’ll try post something by this evening even if it is a little rough…
D :beam:
:beam: thank you very much, i’ll be waiting
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Create a box - I used a box with length and width segs = 20
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Convert to editable poly
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In polygon mode use the cut tool to create the shape (u can see this in the attached file)
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Select only the polygons of the newly created shape - extrude this selection in the negative i.e. -10
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Delete the selected faces after u have extruded (it leaves the hole)
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Position your vertices similar to mine.
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Part 2 coming up…
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Select the same vertices u saw in the previous pic
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Open the Edit Geometry rollout (while still in vertex mode) and click the little square next to tessellate… Type = Edge; Tension = 5 (The attached pic shows what is should look like after u tessellate).
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From the Modifier drop down list select MeshSmooth… I used Iterations = 1 but u can go higher if u like (depends how curvy u want it).
Here is the result. Basically u can do the rest of the unit in a similar fashion - cut the shapes u need and extrude, bevel, tweak vertices etc…
D :beam:
Sorry, my mistake - I should have been more specific - the grey area is actually empty - it’s the result of step 5 … You have to draw the outer line - check the attachement…
The inner line is after extrusion and positioning vertices.
oo i see, i jsut deleted my other post (didn’t know you replied :))
I’ll try that now thanks again!
No problem…
D :beam:
ok another question, hope i’m not botherin you Is it possible to edit the ‘cut’ shape? cause i made a little mistake, and don’t wanna re-do it all…or does it not really matter that much?
It does kinda matter but u can edit it either by hitting Ctrl Z (the old faithful Undo) or by switching to vertex mode and moving the vertices until u get the desired effect… And no u are not bothering me :beam: just glad I can help…
D :beam: