Inner extruding weird shapes [3ds max]

ok so i’ve extruded it, but is it suppose to show in the front viewport? because i don’t see any change to it :-\

i have attached an image with what i’ve got. It has the polygons selected and this is before i have extruded it. Does it look right to you?

Yup, that looks fine … in front view u won’t really see any changes when u extrude - use the little rotate tool (bottom right) to turn your image a little and then u should be able to see the difference

D :beam:

heh sorry but heres another file. I have rotated it to see the extrusion, as well as finsihed the rest of part 1. But it looks nothing like it :hangover: I’m thinkin theres somethin i missed :frowning:
No clue what though :-\

Well, it looks alright but I can’t tell whether the extrusion is in or out because you are in wireframe view… if it is in (i mean u put in the extrusion parameter as being - 10 meaning minus 10) then all you have to do now is switch to vertex mode and select the vertices and move them so that they are similar to mine - for example I took the bottom row of vertices and moved them up a little and then I pulled the corner ones in a bit… I had a similar looking thing before i moved my vertices and deleted my faces so don’t worry :slight_smile:

D :beam:

ahhh i get what you mean nooow!! ok i should be able to finish the rest of this part no problem then now :slight_smile: thanks again! miight be back for part 2 though :-\

hmm…welll again another attachment :slight_smile: After doing the tessallate thing, i seem to get this :-\ Lines everywhere…This mite be because before i also had quite a messy thing, unlike yours.

I tried finishin the steps again, and it didn’t seem smooth (unlike yours again :(). Should i delete some of the vertices before i do the tessallate?

EDIT: just realized, when you said pull the vertices, you actually meant the back ones right? not the front ones. THats why i’m getting all these lines…AHH!!! oh yea, how do you go into vertex mode from wireframe mode?

Well, u r in vertex mode when u can see the vertices and are able to manipulate them like in your attachement… BTW u only get the smooth effect after u apply meshsmooth

D :beam:

finally got it working after about 3 times redoing it :slight_smile: Still dont’ look as good as yours though, but probably just my positionings. Thanks for all the help on this everyone!

Glad I could help …

D :beam:

ok i’m back again :slight_smile:

I mistakenly made my thing a bit tooo big, and i was wondering if i could make it smaller without redoing it? I tried the scale tool, but it pulls in the side vertices aswell, so the surrounding vertices of the modelled thing aren’t flat anymore (sorta concaved in). Is there an easy way instead of redoing the whole thing? thanks

Ok here i am again, i decided to re-do the thing, but i realized after the ‘cut’ step, i seem to get more lines than you. If you look at my image (yes another image i am posting sorry :-), i get those extra things after each point. I hope you understand which ones i’m talking about. I think these lines are what make my final image to not look good…

The reason u get the extra lines is because when u make u’r cuts u don’t end the cut on an existing line thus the program generates more lines in order to allow the vertex to exist at the point u want. U should end u’r cuts on existing lines that way your model is much cleaner…

D :beam:

ahh ok thanks, but the problem now is that if i increase too many segments, it totally slows the computer down. I see in your image you moved some of your lines around, so you can place your ‘cut’ ON the line. How’d you do that?!

Ok, I made a little thingie in Corel to try and show u what I am talking about with the cut tool. The black grid is what u have (your box) before cutting. The red line is the cut i made. Note that it intersects each line - the beginning and end points of the cuts (the blue x’s) are on the initial grid (i.e. the points where your vertices are). Hope that helps…

D :beam:

ahh thanks, i guess i will havta seriously try and draw this nicely then, cause the ones in the past i have tried to just trace your image, which caused all those extra lines and vertices :stuck_out_tongue:

woo its just as good as yours now! thanks for all the help, i will add some more stuff to my computer box now and post it up asap!! :slight_smile:

My pleasure… be sure to post it as soon as your done :slight_smile: .

D :beam:

I have a question…

is it possible to like cap the top of an object? (e.g the top of the box)

it might be a dumb question :stuck_out_tongue:

you can add a face (polygon) Choose the line between 2 points then drag it to the other side of your box…Zoom in you may have to weld your point. That will create a new poly.

okay
i got it!
thanks :smiley: