Interactive Flash Developer -- eLearning simulations / gam,es

[FONT=Times]Interactive Flash Developer – eLearning[/FONT]

[FONT=Times]Do you dream of electric vector sheep?[/FONT]

[FONT=Times]Interactive Flash Developers are special people. . .truly special. We’re not talking about “animators” here (though that’s nice too) – no, we’re looking for those souls who swim the interactive seas. They know the ways objects and states and classes can interact: mathematical spirals of logic, friction coefficients, variables of volition, the user acting, the experience re-acting.[/FONT]

[FONT=Times]Serious Games, simulations, a whole other world, a learning ecology. . .there tucked inside the screen just in front of us. [/FONT]

[FONT=Times]Mamas don’t let your babies grow up to be cowboys. . .[/FONT]

[FONT=Times]. . .because they’ll try to do everything on their own, never ask for help and end up with a royal mess that nobody else can fix. [/FONT]

[FONT=Times]The balance we’re looking for is hard to find: someone with enough confidence and experience that they can lead the development of an entire project, yet still seek advice and get help when they need it. [/FONT]

[FONT=Times]We work closely together. We like developers who like people and like working with people. And we especially like developers who like learning from others and contributing their own wisdom.[/FONT]

[FONT=Times]At Allen Interactions[/FONT]

[FONT=Times]We create custom, interactive eLearning experiences for our clients. Think video games that help people do their job better. In fact, we study video games, it’s one of the best places to find great interactive, instructional design.[/FONT]

[FONT=Times]Developers in our company lead the technical development of eLearning. The code, the standards, the way the data flows and the logic happens.[/FONT]

[FONT=Times]Developers create the initial prototypes for the project in our Savvy Start sessions, and they refine those prototypes until the final design is approved. During the rapid prototyping process, the Developer is collaborating closely with the rest of the project team: the Producer, Media Artist and Instructional Designer. [/FONT]

[FONT=Times]After prototyping is finished the Developer builds the ironclad model that serves as the engine for the final project. This engine allows the production folks (text, media and programming) to fill in the content and complete the project.[/FONT]

[FONT=Times]Developers don’t have to be experts in user interface, media, or interactivity design, but they do need to be conversant in those areas and be able to ask good questions about them as they relate to the development of the courses in Flash.[/FONT]

[FONT=Times]We create eLearning for a broad spectrum of people: police officers, financial analysts, marketers, car mechanics, therapists, cell phone salespeople, brand managers, bank tellers, vacation planners, doctors and many more.[/FONT]

[FONT=Times]But words don’t really convey what we do. Take a look at some examples:[/FONT]

[FONT=Times]. . .and Now Some Bullets[/FONT]

[FONT=Times]Title – Interactive Flash Developer[/FONT]

[FONT=Times]Status - Full-time position in our Studio in Tampa [/FONT]
[FONT=Times](please don’t contact us about remote or contract work)[/FONT]

[FONT=Times]Major job responsibilities include:[/FONT]
[FONT=Times]- Leading the technical development of the eLearning project through all stages of development (prototyping, modelization, Alpha, Beta and Final)[/FONT]
[FONT=Times]- Creating rapid prototypes on-site with the project team[/FONT]
[FONT=Times]- Modelizing the final prototype into an efficient and stable “engine” for production[/FONT]
[FONT=Times]- Thorough and effective debugging as needed[/FONT]

[FONT=Times]- Passion for the work [/FONT]
[FONT=Times]- At least 3 years of Flash Lead Developer experience in the creation of interactive experiences [/FONT]
[FONT=Times]- Advanced ActionScript 3.0 skills[/FONT]
[FONT=Times]- Experience with XML integration[/FONT]
[FONT=Times]- A firm grasp of object-oriented programming techniques[/FONT]
[FONT=Times]- Appreciates the opportunity to learn new languages and skills[/FONT]
[FONT=Times]- A willingness to experiment with creative solutions. . .[/FONT]
[FONT=Times]. . .combined with rigor and discipline in the organization and documentation of your code[/FONT]
[FONT=Times]- Ability to:[/FONT]
[FONT=Times]o set development timelines and meet them[/FONT]
[FONT=Times]o be conceptually creative with the project team [/FONT]
[FONT=Times]o travel to out-of-town client sites when needed (travel is not a large part of the job, but for project kick-offs it is often necessary to travel to the client)[/FONT]

[FONT=Times]Ideally Have:[/FONT]
[FONT=Times]- Experience developing highly interactive eLearning or video games[/FONT]
[FONT=Times]- Some experience with mobile development: haXe, Corona, Coco2D, Unity, etc. [/FONT]
[FONT=Times]- Experience with jQuery[/FONT]
[FONT=Times]- HTML5 experience and skills[/FONT]
[FONT=Times]- Media and design skills[/FONT]

[FONT=Times]Bonus Points For:[/FONT]
[FONT=Times]- Sense of Humor (can be odd, dry or even British) (+5) [/FONT]
[FONT=Times]- Bachelors Degree in Computer Science or something interesting (+3) [/FONT]
[FONT=Times]- An eye for aesthetics (+4) [/FONT]
[FONT=Times]- LMS / LCMS experience (+6) [/FONT]
[FONT=Times]- Business Consulting experience (+4)[/FONT]

[FONT=Times]Jason Zeaman[/FONT]
[FONT=Times]Allen Interactions[/FONT]
[FONT=Times]jzeaman at alleni dot com[/FONT]

[FONT=Times]A Brief Primer on Allen Interactions[/FONT]**

[FONT=Times]Allen Interactions was founded by Michael Allen in 1993, shortly after he left Macromedia. Michael founded a company called Authorware back in the 80’s and that company merged with Macromind/Paracomp to make Macromedia. In other words, our founder and CEO is the co-founder of Macromedia and the creator of Authorware.[/FONT]

[FONT=Times]We have about 75 people total. We divide the consultants into Studios, which are groups of folks (Producers, Instructional Designers, Developers, Media Artists, etc.) who work together on projects. Each studio is led by a Studio Executive.[/FONT]

[FONT=Times]We currently have 5 studios: 2 in Tampa, 2 in Minneapolis and 1 in San Francisco. Minneapolis is where our headquarters are, but 80-90% of our business is outside of the Midwest, that’s why we opened the Tampa and San Francisco studios. [/FONT]

[FONT=Times]Good Stuff[/FONT]
[FONT=Times]We tend to win awards. We’re known as one of the high-quality eLearning companies. We think page-turners are almost always a negative ROI. We believe people learn by doing and very, very little by reading, being lectured at, or watching a video of someone reading or lecturing. [/FONT]

[FONT=Times]We recognize that we are in a world that pretends sitting in a classroom or being lectured at actually imparts learning, so we’re pragmatic radicals. We can change the world. . .slowly. So we’re building good things, the best that we can, within the parameters we have to work with.[/FONT]

[FONT=Times]We relish a good, gritty Instructional Design debate. When we’re prototyping everyone has a voice and we take everyone’s ideas seriously, it’s the merit of the ideas that count.[/FONT]