Alright I have a swift 3d created maze.
Now when I use the camera to traverse this maze my walls vanish.
I have tried many camera lengths none seem to work.
If my camera where somehow “smaller” I believe this would solve
So would making my maze larger. But the closed in effect you get from
a maze would vanish if I where to add to much space between walls.
I suppose also I could “fake” a maze by building a one sided maze and say
run the camera at a 45 degree angle looking down, but then I want a
1st person view of running thru this maze.