Ok, ASSIDE from the code in my earlier post on the picture loading tutorial I have discovered this:
I just tried taking a movie and tweening
it with an alpha fade, I noticed the picture contents shifts a little at the end. Looks like you move the last frame type of thing but had a mask over it so the edges didn’t move.
What gives??
Is there are special way around this in FLASH? Or is this a bug when using alpha fade on a movie clip?
Or is it compounded with the fact that the movie clip (jpg picture) is being loaded dynamically with loadmovie before the move(jpg picture) is tweened.
I wonder if in MX that is the only time that happens. I noticed the other posts mentioned it in other situations, but I think it was version 5.
That really sucks - because then you can’t even use all Action Script… hmm… although I didn’t try stoping it at 99% or something.
I hope MX doesn’t do that with movies that are imported, I haven’t checked. Only noticed it with dynamically loaded picture situation…
Does anyone know what macromedia has said?
I found this but it is from 2000, upd.2002 (most solutions were not for dynamic loading).
Solution
There are several simple solutions that will resolve this problem.
In some cases, turning off “Allow Smoothing” in the Library’s Bitmap Properties dialog box will eliminate the issue.
Convert the bitmap to individual pieces using Modify > Break Apart. If the bitmap is inside a symbol, edit the symbol and break it apart there.
Resizing the image slightly often cures this problem. Use the scale tool to resize the image by a tiny amount.
If the jumping occurs during an alpha tween, try a different alpha value in either the start or finish of the tween. Instead of using 100% alpha, use 99% instead. Similarly, use 1% instead of 0%, if necessary.
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