I’m interested in the isometric stuff which is being done in flash mx. I’ve tried searching for some tutorials but I cant find any “isometrics for dummies”!!=) I would like create something like a 3d plane with a 3d cube moving! I just need to learn the basics!
heres a good place to start
Click
old, but good =)
Need more info! How is an isomtric grid made? Is it done in actionscript or drawn and save as symbol?
Howdy…
Ain’t all that depend on how you want things to be??? I’d go with your second choice though… =)
Ok I have decided to draw the planes! How do I do this in flash? I start with a square but how do I make it look 3d? Right perspective?
heres an example of an isometric cube to get you started
http://www.kirupaforum.com/showthread.php?s=&threadid=13088&highlight=isometric
Ok I read that but how do you make numeric rotations in flash? All I can do is use the mouse to rotate an object! I can see anything in the info palette!
transform panel
hm… i made this a while ago for kirpaville… does it help?
http://www.kirupaforum.com/attachment.php?s=&postid=83083
:A+:
FYI, progmatically speaking, its easier to go by a 2:1 ratio in isometric perspective as opposed to the isometric 30 degree (or 60 depending on how you look at it) deal which is actually a 1.732:1 ratio
[edit]which I think ahmed’s example uses[/edit]
You’ll have to excuse my stupid questions but how would I do a 2:1 ratio?
*Originally posted by senocular *
**which I think ahmed’s example uses
yep… i didnt actually know about the 1.7:1 thingie
*Originally posted by cookieme *
**You’ll have to excuse my stupid questions but how would I do a 2:1 ratio? **
heres a simple example
for each pixel up, go to pixel to the left/right
OK I finally get the isometric grid! Thanks! My next question is how do I place objects other than cubes and spheres on the grid, so that they are aligned with the grid? To clarify I can place an object on the grid but it will not look right!
draw it isometricly?
You make it sound easy senocular, but I have no clue “how to draw it isometricly”! If I did I wouldn’t have to ask! =)
It’s all about art, from here on in, cookieme. Isometric art is simply art where there are no vanishing points. For the 2:1 ratio you’re using you just have to draw whatever it is you want, but as if you were looking down on it at an angle ~30degrees up from the horizontal plane. Also, forget about all that stuff you were taught in art class about true perspective and vanishing points. They have no place in isometrics.
I would suggest drawing in simple geometric shapes with the right perspective (isometric perspective of course), then fleshing out the drawing to look like what you want it to (kinda like figure drawing with cylinders, cones, spheres, etc.).
Hope that helps.
-Al