Im trying to keep a sound clip loaded thruout my movie, it works fine on each individual scene but when I switch scenes it unloads it.
Anyway to keep it static thruout all the scenes?
Im trying to keep a sound clip loaded thruout my movie, it works fine on each individual scene but when I switch scenes it unloads it.
Anyway to keep it static thruout all the scenes?
why are you using scenes? I always was told scenes are hazardous to your movie’s health…
Define a Sound object instance and load the sound. It should play through all the scenes.
[AS]mySound = new Sound();
mySound.loadSound(“mySound.mp3”, true);[/AS]
http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary654.html
Edit. I agree, Random Hero.
Its not a .mp3
It’s a .swf that has 5 sounds on it, which is why im using load movie =o
… and yes I totally agree now after building an entire movie in scenes that they are the worst =(
Then create a MovieClip and load the SWF.
[AS]this.createEmptyMovieClip(“soundMC”, 9876);
soundMC.loadMovie(“sound.swf”);[/AS]
sweet! it worked, thank ya
now if I can only figure out how to set it under a certain layer
[AS]MovieClip.createEmptyMovieClip(instanceName, depth);[/AS]
Set the parameter depth to a lower number.
how do I determine the depth I need to set the movie clip at?
You could use the MovieClip.getDepth method.
Let’s say you want put soundMC under a MovieClip called myOtherClip…
[AS]var depth = myOtherClip.getDepth()-1;
this.createEmptyMovieClip(“soundMC”, depth);[/AS]
Beware, you can’t have two instances at the same depth, if a MovieClip already exists at that depth, it will be replaced by the newly created MovieClip.
There’s also Button.getDepth and TextField.getDepth, by the way.
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