i have a bitmap in the library with export name Dots
how do i take this and pass it to the class which expects a Bitmap as a parameter?
if i load it externally i could say:
var bmp:Bitmap = Bitmap(loader.content);
and pass it to the class.
i tried this but no success:
var c:Class = getDefinitionByName("Dots") as Class;
var bmp:Bitmap = new c(0, 0) as Bitmap;
i have a string var which will hold these library bitmap names, for example:
var myString:String = "Dots";
how do i do this from this string:
sprite.graphics.beginBitmapFill(new **Dots**(0, 0));