i want to loop throught to create functionality for
item1.enabled = true;
item1._visible = true;
item1.hitArea = item1.item_hitArea;
item1.onPress = function() {
/*blanketSound = new Sound(this);
blanketSound.attachSound(“blanket”);
blanketSound.start(0,1);
*/
TweenLite.to(item1text,0.3,{_alpha:0});
item1.startDrag();
};
item1.onRelease = item1.onReleaseOutside=itemOverTree;
item1.onRollOver = function() {
if (item1.overtree == false) {
TweenLite.to(item1,0.2,{_xscale:110, _yscale:110});
TweenLite.to(item1text,0.3,{_alpha:100});
}
};
item1.onRollOut = function() {
if (item1.overtree == false) {
item1._xscale = item1._yscale =100;
}
TweenLite.to(item1text,0.3,{_alpha:0});
};
item2.enabled = true;
item2._visible = true;
item2.hitArea = item2.item_hitArea;
item2.onPress = function() {
TweenLite.to(item2text,0.3,{_alpha:0});
item2.startDrag();
};
item2.onRelease = item2.onReleaseOutside=itemOverTree;
item2.onRollOver = function() {
if (item2.overtree == false) {
TweenLite.to(item2,0.2,{_xscale:110, _yscale:110});
TweenLite.to(item2text,0.3,{_alpha:100});
}
};
item2.onRollOut = function() {
if (item2.overtree == false) {
item2._xscale = item2._yscale =100;
}
TweenLite.to(item2text,0.3,{_alpha:0});
};