I’m slowly climbing the AS stairway to glory … but for now, here’s another elementary inquiry:
How do I force my movie clip animation to LOOP – say oh, 5 times – before the main timeline advances to the next frame? Right now, I’ve got a STOP on the frame, and the clip repeats indefinitely (I’ve got a gotoAndPlay(1) goin’ on in the last frame of the MC’s timeline.)
Input is greatly appreciated!
Jeff
on your first keyframe put the actions:
inc=0;
then on the frame where you want to loop at put:
gotoAndPlay(2);
inc+=1;
if(inc==5)gotoAndPlay(“nextAnimation”);
you can replace 2 with whatever frame your first animation starts at and “nextAnimation” with a frame label or the frame number of what you want after your first animation loops!
hope that helps…if not I have an .fla]
-brian2
Thanks for the reply, Brian2!
Just to clarify … This code appears on the MAIN timeline, right? It puts the MAIN timeline into this designated loop, and won’t move on until the loop releases the hounds, correct?

Can I get that FLA from ya?