Stopping my interface loop

I am doing a flash interface, and there is some animation at the beginning and then it displays the buttons, however after 40 seconds it loops again, how do i stop this from happening without having to extend the the number of frames in the movie?

make your animation in a movie clip, not on your main timeline, this way you can control it without effecting your main timeline

add stop(); at the end of the other movieclips that are on the stage. I’m assuming you have multiple movieclips and just a “stop();” at the end of the main stage… right? So what’s happening is the other movieclips are continuing 'cause they havent been told to “stop” :slight_smile:

just guessin’ 'n trying to help :slight_smile:

hi, the thing is i have already put my animation in the main time line, it was very stupid of me, is there any way of stopping it from looping?

go inside that movieclip (the animation) and add a stop(); at the end… :slight_smile:

the thing is I was very stupid, and i just put it on the main timeline, so it isn’t a movie. is there any way of sorting it out?

insert a keyframe at the very end (assuming nothing is a movie clip), right click the frame, go to actions, and select the stop action from the movie control grouping.

I could be wrong, but can’t you just highlight all of the frames on the main timeline you want to be in a new movie clip, copy or cut these frames, and then paste them in a new movie clip?

try that, and then like badpacket said, put a stop(); at the end.

problem solved cheers guys, i just went to the last keyframe and added a stop action, thanks for all ur help!!

BLAH! (-:

*Originally posted by gabe *
**I could be wrong, but can’t you just highlight all of the frames on the main timeline you want to be in a new movie clip, copy or cut these frames, and then paste them in a new movie clip?

try that, and then like badpacket said, put a stop(); at the end. **

no

Why not?