bart._visible = false;
eq111._visible = false;
_root.vid.eq11._visible = false;
tr1._visible = false;
tr2._visible = false;
this.createEmptyMovieClip(“container”, 10);
my_mc = new MovieClipLoader();
preload = new Object();
my_mc.addListener(preload);
preload.onLoadStart = function(targetMC) {
trace("started loading "+targetMC);
container._visible = true;
bart._visible = true;
pTText._visible = true;
eq111._visible = true;
};
preload.onLoadProgress = function(targetMC, lBytes, tBytes) {
bart._width = (lBytes/tBytes)*100;
pTText.text = “% “+Math.round((lBytes/tBytes)*100);
};
preload.onLoadComplete = function(targetMC) {
container._visible = true;
bart._visible = false;
pTText._visible = false;
trace(targetMC+” finished”);
};
//buttons
but1.onPress = function() {
tr1._visible = true;
tr2._visible = false;
_root.vid.eq11._visible = false;
my_mc.loadClip(“http:xxxxxxxx”, “container”);
container._x = 93;
container._y = -48;
};
but2.onPress = function() {
_root.vid.eq11._visible = false;
tr1._visible = true;
tr2._visible = false;
my_mc.loadClip(“http:xxxxxxxxx”, “container”);
container._x = 93;
container._y = -48;
};
but3.onPress = function() {
tr1._visible = false;
tr2._visible = false;
stopallsounds;
};
but4.onPress = function() {
_root.vid.eq11._visible = false;
tr1._visible = false;
tr2._visible = true;
my_mc.loadClip(“http:xxxxxxxx”, “container”);
container._x = 92;
container._y = -48;
};
Above is my code I am preloading swf sound file which in turn plays once then stops now when I preload movie with the same method that loops no problem. Can I get it to loop with the sound swf and how I do this in the above code or do I need a work around like gotoplay 1 in the preloaded swf files…
PLease help
Regards…