Swift 3d Memory Allocation

Is there a way i can allocate more memory to Swift 3d? It keeps crashing if i have too many objects. I have a 500MB RAM, is there a way i can make Swift use more system resources?

You could open up the Task Manager and close all the processes (for XP) or applications (for Win 98/Me) that aren’t vital system ones.

You could also get a memory scrubber, which is something that frees up your RAM. Here is an example.