Mobile App part release + website

Hi everyone,

I made a game with Adobe Air for mobile, it’s not quite done for iOS or Android (needs more levels/graphics to compete in the market) but I have decided to release it on the playbook because I have found nothing like it in the blackberry app world yet, and it’s time to get some anonymous feedback.

It just went live on the playbook market today at 0.99, no advertising, no nothing… we’ll see how that goes.:facepalm:

I put up a page for it, I do not have web design skills so please give me some honest feedback on the site/video or anything else. I would tell you to download the game, but I doubt anyone here has a playbook, and it’s 0.99

Webpage just went up, please don’t say app name, website name, or something related in this thread, I don’t want google finding me asking stupid questions.

http://tinyurl.com/88srr2m

Little bit of info:
I wrote all physics, collisions, slope detection, and everything else custom, no libraries or engines. It uses rendermode=gpu and set at 30 fps so all devices can run it the same without problem, but devices like iphone/ipad, tablets, playbook, and decent android phones can hit 60 fps (if you enter the cheat code).

For the main character, armature nodes are extracted from the timeline frame1 and drawn to BitmapData once, every frames node data is then stored and the entire “clone” is wrapped up in the same APIs as flash.display.MovieClip. So in the end, I’m just pushing bitmaps around the stage, never recreating or double caching to the gpu, yet I can animate with the bone tool, edit the source vector graphics easily, and control the clone exactly as if it were a movieclip. Bitmaps that do change use the bitmapData swapping technique.

Future versions will be ported to stage3D most likely with starling.

Thanks to everyone on this site, I have been learning actionscript part time for a few years and everything I know is self-taught from the internet, much of it here. This game and its FPS performance on mobile is a direct result of talks by excellent programers like krilnon, theCanadian, rumblesushi, IQandreas, creatify, senocular and many many many more.