Movienumber not showing properly! PLEASE hlep

Hi codegurus:)

my problem is the following I have a multiple image gallery, everything is working fine, the only little problem is that I have a counter in the flash that displays the current imagenumber of the gallery that the user is looking at.
Now I can display the total number of frames in the selected gallery abut don’t know how to code the current picture number…
check out the examplehttp://www.basickonyha.hu/code

The problem is actually at the bottom of the code!

Thank you in advance for your help :te:


spacing = 10;
containerMC._alpha = 0;
var pArray = new Array();
var tArray = new Array();
//add description field
var descArray = new Array();
//
var cur;
MovieClip.prototype.loadPic = function(pic) {
	clearInterval(id);
	containerMC._alpha = 0;
	this.loadMovie(pArray[pic]);
	cur = pic;
	this._parent.onEnterFrame = function() {
		var t = containerMC.getBytesTotal(), l = containerMC.getBytesLoaded();
		bar._visible = 1;
		per = Math.round((l/t)*100);
		if (l == t && containerMC._width>0 && containerMC._height>0) {
			var w = containerMC._width+spacing, h = containerMC._height+spacing;
			border.resizeMe(w, h);
			bar._visible = 0;
			picinfo.info.text = tArray[pic];
			//add description field
			pic_desc.info.text = descArray[pic];
			//
			delete this.onEnterFrame;
		} else {
			bar._width = per;
			//gives the bar a max width 100 
			//picinfo.info.text = per+" % loaded";
		}
	};
};
MovieClip.prototype.resizeMe = function(w, h, pic) {
	//trace(w);
	var speed = 3;
	this.onEnterFrame = function() {
		this._width += (w-this._width)/speed;
		this._height += (h-this._height)/speed;
		prevb._x = Math.round(this._x-this._width/2)-10;
		nextb._x = Math.round(this._x-this._width/2)+this._width+10;
		nextb._y = prevb._y=this._y/*-(this._height/2);*/
		//+(this._height/2)-10;
		//picinfo._y = nextb._y-5;
		//picinfo._x = border._x-picinfo._width/2;
		if (Math.abs(this._width-w)<1 && Math.abs(this._height-h)<1) {
			this._width = w;
			this._height = h;
			containerMC._x = this._x-this._width/2+spacing/2;
			containerMC._y = this._y-this._height/2+spacing/2;
			containerMC._alpha = 100;
			delete this.onEnterFrame;
		}
	};
};
function galleryChoice(a) {
	cur = 0;
	pArray = new Array();
	tArray = new Array();
	descArray = new Array();
	var gallery_xml = new XML();
	gallery_xml.ignoreWhite = true;
	gallery_xml.onLoad = function(success) {
		if (success) {
			var gallery = this.firstChild.childNodes[a];
			for (var i = 0; i<gallery.childNodes.length; i++) {
				descArray.push(gallery.childNodes*.attributes.description);
				tArray.push(gallery.childNodes*.attributes.title);
				pArray.push(gallery.childNodes*.attributes.source);
				
				 
			}
			//loading first picture
			id = setInterval(containerMC, "loadPic", 100, 0);
			
			picture_num();
		} else {
			picinfo.text = "Hiba történt...";
		}
	};
	gallery_xml.load("front_gall.xml");
}


prevb.onRelease = function() {
	cur--;
	if (cur<0) {
		containerMC.loadPic(pArray.length-1);
		picture_num();
	} else {
		containerMC.loadPic(cur);
		
	}
};
nextb.onRelease = function() {
	cur++;
	if (cur>pArray.length-1) {
		containerMC.loadPic(0);
		picture_num();
	} else {
		containerMC.loadPic(cur);
		
	}
};
//////////////////////////////////////////////////////////////
////The picture number fuction is not working
////I can tell the total number of pictures in a gallery
////but not calculate the number of loaded image position
////THANK YOU FOR YOUR HELP!!!
/////////////////////////////////////////////////////////////
function picture_num() {
	current_pos = cur+1;
	pos_txt.text = current_pos+" / "+pArray.length;
	
}


galleryChoice(0);