Listen, MP3 is the music format most use on the net!
That´s because it´s a compress file , and with the right software you
can make it small with quality…
About your other question,
Check this link :
http://www.kennybellew.com/
There you will find everything about MP3 and Flash.
This might be a dummy question, but how do you download the MP3 file from Flashkit.com?
I have no problem download its .WAV or Flashtrak (it has 3 file versions), but when I click the .MP3, it will open the browser window with QuickTime sign and gray playing bar??? How do I work around that to download the MP3?
yes that is the correct code, make sure your code looks like this:
[AS]
mySound = new Sound();
mySound.loadSound(“yourSound.mp3”, true);
mySound.start(0,999);
[/AS]
lol well I believe you man. i have to leave work now, why don’t you just post your fla in a zip file and I will look at it. I’m almost sure that’s the code to loop, unless when you stream it is different, but again, I have done this numerous times, without a problem. Post your fla and within the next 2 hours I wil be able to fix for you.
ok well first off i appologize… i did some research. here is what i found.
yeah, when you’re loading sound and set streaming to true, you can’t control the start properties or delay properties (or scrubbing)… it’s the disadvantage of using streaming sound… it starts to play as soon as it has the appropriate amount of info…
i’d have to say that that is pretty gay. anyway here is a code that will work
[AS]
loopSound = function () {
mySound.loadSound(“test.mp3”, true);
};
mySound = new Sound();
mySound.loadSound(“test.mp3”, true);
mySound.onSoundComplete = loopSound;
[/AS]
however there is a gap between loops cant seem to do anything about that. if you want your song to loop, I would suggest loading it via [AS] mySound.attachSound(“test.mp3”);[/AS] but that of course will make your .swf huge unless you have a small sound. i hope i have helped
mySound = new Sound();
mySoundVolume =0;
mySound.setVolume(mySoundVolume);
//fade in:
this.onEnterFrame = function () {
if (fadeIn01==1) {
mySound.setVolume(mySoundVolume);
mySoundVolume = mySoundVolume+2;
if (mySoundVolume>99) {
fadeIn01=0;
}
}
};
//fade out 5 sec. from the end of song
this.onEnterFrame = function () {
songDuration = _root.mySound.duration / 1000;
songPosition = _root.mySound.position / 1000;
fadeEnd = (songDuration-5);
if (fadeEnd <= songPosition && mySoundVolume>0 && playing==true) {
if (mySoundVolume<=1) {mySoundVolume=0}
mySound.setVolume(mySoundVolume);
mySoundVolume = mySoundVolume-1;