Well, I’ve drawn some images in Swift 3D V3, starting off with a headphone jack, then some ugly wine glasses, then stapler, some other stuff in between, then finally my beloved guitar. First off, here is everything minus the guitar.
top of the a&w can looks a little squint. dunno maybe its just my and my tiredness.
but dang man thats ace. I want to get into 3d, any suggestions on where to start. Or should i dive into it head first. metophorically(bad spelling; tired) speaking.
Really nice stuff. I haven’t gotten into the 3D stuff yet. Hopefully soon once my comp is fixed. One thing I noticed, though, is that the wood grain on the side of the guitar doesn’t wrap around with the curves, but looks flat. Is that something Swift can’t pull off well?