My Swift 3D Renders

Well, I’ve drawn some images in Swift 3D V3, starting off with a headphone jack, then some ugly wine glasses, then stapler, some other stuff in between, then finally my beloved guitar. First off, here is everything minus the guitar.

Stapler Group

Sorry bout the low quality, trying to be friendly to dialupers, such as myself :puzzle:

sweet work. 1 tiny tiny tiny thing.

http://technologyn.com:81/jej/personal/staplerGroup.jpg

top of the a&w can looks a little squint. dunno maybe its just my and my tiredness.

but dang man thats ace. I want to get into 3d, any suggestions on where to start. Or should i dive into it head first. metophorically(bad spelling; tired) speaking.

Really nice stuff. I haven’t gotten into the 3D stuff yet. Hopefully soon once my comp is fixed. :frowning: One thing I noticed, though, is that the wood grain on the side of the guitar doesn’t wrap around with the curves, but looks flat. Is that something Swift can’t pull off well?