onPress inside OnLoadInit doesn't work

Hi,

I try to use onPress function inside an onLoadInit function but nothing will be traced. I can see my hand cursor over my icons though. I also tried with onLoadComplete, but no change…

Here is my code

	 //Create objetc for moviecliip loader
	var mLoader:MovieClipLoader = new MovieClipLoader();
	var mcListener:Object = new Object(); 
	
	 var yPos:Number = 10;
	 var yPosArray:Array = new Array;
	 var number:Number = 0;
	 var textArray:Array = new Array;
	
	    //Iterate for each round in game
 	 for (var i = 0; i < game.length; i++) { 	
	 //Load the .swf for each iconname
     var image:MovieClip = this.createEmptyMovieClip("_MC"+i,i);
     mLoader.loadClip("assets/" + game[game.length-i-1].iconname + "IconDrop.swf", image);
	  }
	 
	//When loaded calculate height of .swf, increase yPos
      mcListener.onLoadInit = function(mc:MovieClip):Void
	{  
	 
	  mc._y = yPos;
              yPos += mc._height + 10;
	  yPosArray[number] = yPos;
	  
	   
	[COLOR="Red"]  mc.onPress = function()
			{
				trace("Testing");
			} [/COLOR] 
	  
     }
	 
      mLoader.addListener(mcListener);