Could someone please help me turn this button into a fluid morphing button? I want the animation to finish after the click step, at the end of which, I’d like it to go back to the last frame of the over step… until the mouse drags off with reverse animation on the over step.
Your template will help me sleep… I need to sleep… it’s almost 10am and I’ve been up nearly 24hrs… please, have a look.
thanks-
bnb
egeek told me that tellTarget is depreciated in FMX and to use dot syntax instead. I like it because it’s less typing, more organized and I’m real lazy…ie:
I am having problems entering in the script. Do I enter the script on the single outside button keyframe, or within the Up - Over - Down - Hit movies somewhere?
I figured this was the case, but still nothing…
I put movieClip in the little grey text area of the properties window, and kept the script the same. movieClip is the name corresponding to the movie in the “over” keyframe, and an instance of “Links”.
Here’s the message it gave me-
Target not found: Target=“movieClip” Base="_level0"
now i gotta c the .fla
downloaded and looking now… plz hold
i took a look:
yo can NOT controll frames located inside an button, including the movieclips inside the button’s frames, thats why its cutting the animations, you cannot controll them, so you should find alternatives for this, you are very close tho…
im not goin to create it for you, like in the matrix,
i can only show you the door, you gotta walk tru it
try to animatie an MOVIECLIP with the button, instead of animating the button with the button
Okay here’s what I’m working on-
I turn each step of the button into a full movie and then use each point of the button to trigger a certain part of that movie.
In this case, where do I keep the movie?