I have created a button with an animation in the over state, only a simple alpha tween, at the end of the animation, I have placed an additional button inside the master button.
When testing the alpha on the master is fine but when I move the mouse near the other button the animation starts again.
I would like a clickable button that doesn’t re-start the tween.
Hi there, sorry i haven’t hada chance to look at your fla file, BUt i think from looking at the link you sent, the way to make something like this work is
EACH Botton is infact MC, not a button… if you want animations to happen on roll-overs etc… you just tell the button to
on (press) {
parent.gotoAndPlay (“farme label”);
}
essentially, the “blank” Button instance (all you have is a hitstate) and the Animation appear within the same movie clip…
and so he has nested several MC (which appear as button) within the Overall MC…
try have a look at this one. instead of placing a button in a button, I have made a movieclip an placed the button there. The MC has the following actions: