Plz Help: Covert Image From Multicolorz To Just 2 Colorz

HI ALL,

I JUST SCANNED A PIC OF ME (A COLOR PHOTO OF ME), BUT I WANT TO MAKE IT LOOK LIKE THIS PIC HERE
http://www.geocities.com/playboy_94804/guy.bmp
OR THIS ONE HERE
http://www.geocities.com/playboy_94804/guy.bmp
HERE IS THE PIC OF ME
http://www.geocities.com/playboy_94804/blake.bmp

DOSE ANYONE KNOW HOW TO DO THIS, OR KNOW OF AN GOOD TUTORIALS?

PLEZ!!!

i can see any of those pictures. but i will take a shot in the tark that you want it black and white.

for B&W in Photoshop:

There are two ways of going about this i will go through them both.

Ok open up the picture that you want to convert to a grayscale. Go to **Image | Mode | Grayscale ** click yes for what ever the popup says.

Number Two:

This is better cause you can chose what you want to be b&w. Open up the image you want and choose the brush tool. at the top make the mode of the brush Color. then just paint what you want to be b&w.

if you want just 2 colors, convert it to black and white, then up the contrast to 100 and then just color in the blocks with the color you want

here’s what i did with high contrast and playing with the gradient modes

yup… thats exactly what i was sayin
i hope thats what you meant

youguys are awsome. ya hit the nail right on the head.,…
THAT’S EXSACTLY WHAT I WANTED IT TO LOOK LIKE

THANK YOU SO MUCH!!!

MUCH LUV
BLAKE AKA PLAYBOY_94804

URL
www.fullclipz.com
EMAIL:
[email protected]
[email protected] (most used)

PS:
IF YOU NEED ANYTHING, JUST ASK

gah @ your fullscreen website! :confused:
for a second I thought my pc had rebooted!

In Photoshop, you can also change any rgb or cmyk file to grayscale, (discarding all color info) then choose duotone from the same menu and you have the option of choosing colors.
:wink:

you can also use trace bitmap in flash, to convert the image to a vector. then all you have to do is manually change the peices to the color you want.

i did this at http://host28.hrwebservices.net/~vmkdsnc/saints

original image: http://host28.hrwebservices.net/~vmkdsnc//kirupa/2guns.gif

and at http://host28.hrwebservices.net/~vmkdsnc//grey/main.html

(roll over different parts of the guy to see the navigation… that site was just an experiment though, and isn’t functional…)

it works quite well since you can use the result well in flash, although it is pretty time consuming if you start out with an image that has many colors, like the saints one. it took FOREVER!

that is what I was going to say make it into vector then do it manually alot more flexibility with the colors and which to extract…

yeah, it works alot better, plus then you can animate the result quite easily. :slight_smile:

liam: thats soo cool, but trace bit map takes foever@

it can also crash your machine so be careful…play with threshold holds and stuff

true, but i don’t use a very high setting on either, so it’s all good!

thanks, mdipi :wink:

lol 3d, you are right! it crashed flash at least.///

the lower the color threshold and minimum area is set to, the slower the trace will be. the file size will also be larger depending on this.

just find one that suits the appropriate image… it’s never crashed for me before…

Liam what’s a generally good setting to use? As in what do you usually use? I only ask this ebcause I’d rather not take such a shot in the dark cause my comp will take forever! :stuck_out_tongue:

-brad-:evil:

well, for a medium sized image with few colors and not too much detail, i use about 80-90 for the color threshold and about 30 or 40 for the minimum area.

for something small, colorful, and detailed, i’d use about a 50 for the color threshold and around 8-10 for the minimum area.

what ‘color threshold’ does is compares the pixels of the image. if the difference in the RGB color values adds up to less than the value of the color threshold, the two pixels are considered to be the same color. thus, as you increase the ‘color threshold’ value, you will decrease the number of colors in your trace. the lower this number is, the slower the trace will be, since flash must do many more calculations to assign each color.

‘minimum area’ defines the number of surrounding pixels to consider while assigning a color threshold to the trace. lower this if you wish to have a more accurate representation of the color in your trace. (the trace will end up looking more like the original image as this number is set lower)

‘curve fit’ defines how smoothly the vector outlines are drawn, normal is generally good enough for most projects.

‘corner threshold’ determines to what extent sharp edges are retained or smoothed out. experiment with this to achieve the level of smoothness you desire.

generally, the lower the settings, the more closely the trace will resemble the original image; however, the use of lower settings will also slow down the process. don’t wait for flash to crash though; if you find that the trace is taking too long, simply hit cancel. :wink: experiment to find what is best for your project.

i hope this helps!

Hey that helps a lot. Thanks liam!

-brad-:evil:

glad i could help!

now give me some money, geez…

:P:P