Prevent embedded YouTube player from resizing

The YouTube player resizes itself to fit it’s container’s stage. Stupid of them, but they must have had a reason for doing it that way. Anyway, I’m guessing that thats whats happening here. In a nutshell, I have an swf. I load a YouTube video using the url from their embed tag. It loads ok, but it sizes itself to the largest size possible while still maintaining it’s aspect ratio. So I create a Sprite and addChild the Loader (that loads the YouTube video). I set the size of the Sprite, but somehow the YouTube video overrides my settings and blows up. SOoooo, I thought I’d try something else. I created an swf of the desired size (425x355) and loaded the video into that. I use LocalConnection to call a method in the new swf so I can navigate to different videos. It works great. Ok, so now I have a set-size swf with a YouTube video in it. I load the new swf into my much larger container swf and I’ll be darned if the YouTube file didn’t blow up again! Ok, so how do I prevent an embedded swf from moving itself around my container? I’m sure there must be a way. I have tried [COLOR=red]stage.scaleMode = StageScaleMode.NO_SCALE [/COLOR][COLOR=black]in both swfs to no avail. I hate to think that I’m going to have to take my all-flash site and turn it into a bunch of flash objects embedded in html just so that my users can embed a youtube video if they see fit to do so… Any ideas on how to force that darned YouTube player to behave and stay in it’s place (size)?[/COLOR]