I’ve been working on this for a while and am hoping for some feedback:
It’s a top-down shooter: the player explores a dark underground complex while monsters attack (think “Aliens”). Right now it’s pretty simple, but the basic functionality is in place to give you a feel:
[LIST]
[]Movement
[]Physics
[]Lighting model
[]Monsters with basic AI (but no attack, they can’t hurt you)
[]One “gun” weapon (some kind of plasma rifle)
[]One “thrown” weapon (grenades)
[/LIST]
My idea for the general game play beyond what you can see here is to have the player explore a number of map levels collecting resources and energy, both of which are required to purchase new equipment. The player will also gradually lose energy from his weapons and lighting, so needs to keep moving.
Questions:
[LIST]
[]What are your first impressions?
[]What types of gameplay mechanics do you think would work well in this environment?
[*]What kind of framerate do you get while moving? What kind of machine are you on? (The lighting system is cpu intensive)
[/LIST]
Thanks for your time!