Hey guys, kinda new here…new to flash too. Using MX.
I’ve got this movie symbol of a logo spinning. I’ve put an action on it like so:
onClipEvent (enterFrame) {
_x += 5;
if (_x>650) {
_x = -90.8;
}
}
Hey guys, kinda new here…new to flash too. Using MX.
I’ve got this movie symbol of a logo spinning. I’ve put an action on it like so:
onClipEvent (enterFrame) {
_x += 5;
if (_x>650) {
_x = -90.8;
}
}
hmmm…i though i wrote more…got cut off somehow…
anyways,
theres multiple instance of that movie, each on a different layer each a different size (x values differ).
I thought of doing this, then starting them at different frames to get a spin offset in animation. This doesnt loop very well.
What i want is to have the symbol spawn different sizes at a ceratain y value, at different time/frames…all randomly. I dont want random movement, im after something like a particle emitter…only it happens along a y axis (making each ‘emitted’ instance move along the x axis with the action on the previous post.)
thanx
So i guess there isnt a way to do this?
:: Copyright KIRUPA 2024 //--