i keep seeing people call old games “badly designed” when really they just didn’t hand you progress every five minutes. A lot of them felt more like getting dropped into a playground with no instructions — annoying sometimes, sure, but also weirdly memorable.
maybe i’m just old, but i miss when a game could be a little stubborn without everyone immediately asking for a difficulty slider. do you think modern players have less patience, or did retro games just hide the fun behind too much friction?