In this bit of code why won’t the onPress work? If I remove this line, “n.loadMovie(n.thImg);” then the onPress works. Could someone explain why the loadMovie is interfering and what I should do to remedy it?
Thanks.
ActionScript Code:
[LEFT][COLOR=#000000]**function**[/COLOR] createImages[COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]for[/COLOR] [COLOR=#000000]([/COLOR]i=[COLOR=#000080]0[/COLOR]; i<imageTotal; i++[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#000000]**var**[/COLOR] img:[COLOR=#0000FF]Object[/COLOR] = [COLOR=#0000FF]this[/COLOR][COLOR=#000000][[/COLOR][COLOR=#FF0000]"image"[/COLOR]+i[COLOR=#000000]][/COLOR] = [COLOR=#000000]**new**[/COLOR] [COLOR=#0000FF]Object[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
img.[COLOR=#000080]id[/COLOR] = i;
img.[COLOR=#000080]path[/COLOR] = xmlRoot.[COLOR=#0000FF]childNodes[/COLOR][COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR].[COLOR=#0000FF]attributes[/COLOR].[COLOR=#000080]path[/COLOR];
img.[COLOR=#000080]retouch[/COLOR] = xmlRoot.[COLOR=#0000FF]childNodes[/COLOR][COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR].[COLOR=#0000FF]attributes[/COLOR].[COLOR=#000080]retouch[/COLOR];
img.[COLOR=#000080]w[/COLOR] = [COLOR=#000080]0[/COLOR];
img.[COLOR=#000080]h[/COLOR] = [COLOR=#000080]0[/COLOR];
[COLOR=#808080]*//*[/COLOR]
[COLOR=#000000]**var**[/COLOR] n:[COLOR=#0000FF]MovieClip[/COLOR] = navHolder.[COLOR=#0000FF]attachMovie[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]"thMC"[/COLOR], [COLOR=#FF0000]"thMC"[/COLOR]+i, i[COLOR=#000000])[/COLOR];
n.[COLOR=#000080]thImg[/COLOR] = xmlRoot.[COLOR=#0000FF]childNodes[/COLOR][COLOR=#000000][[/COLOR]i[COLOR=#000000]][/COLOR].[COLOR=#0000FF]attributes[/COLOR].[COLOR=#000080]thumb[/COLOR];
n.[COLOR=#0000FF]loadMovie[/COLOR][COLOR=#000000]([/COLOR]n.[COLOR=#000080]thImg[/COLOR][COLOR=#000000])[/COLOR];
n.[COLOR=#0000FF]_x[/COLOR] = i * [COLOR=#000000]([/COLOR][COLOR=#000080]28[/COLOR][COLOR=#000000])[/COLOR];
n.[COLOR=#000080]buttID[/COLOR] = i;
n.[COLOR=#0000FF]onPress[/COLOR] = released;
[COLOR=#000000]}[/COLOR]
[COLOR=#0000FF]gotoAndStop[/COLOR][COLOR=#000000]([/COLOR][COLOR=#FF0000]"start"[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#808080]//[/COLOR]
[COLOR=#000000]function[/COLOR] releasedCOLOR=#000000[/COLOR][COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]trace[/COLOR]COLOR=#000000[/COLOR];
[COLOR=#0000FF]for[/COLOR][COLOR=#000000]([/COLOR]p = [COLOR=#000080]0[/COLOR]; p<imageTotal; p++[COLOR=#000000])[/COLOR][COLOR=#000000]{[/COLOR]
TweenLite.[COLOR=#000080]to[/COLOR][COLOR=#000000]([/COLOR]imageHolder[COLOR=#000000][[/COLOR][COLOR=#FF0000]“imageBox”[/COLOR]+p[COLOR=#000000]][/COLOR].[COLOR=#000080]image[/COLOR], [COLOR=#000080]0[/COLOR].[COLOR=#000080]5[/COLOR], [COLOR=#000000]{[/COLOR][COLOR=#0000FF]_alpha[/COLOR]:[COLOR=#000080]15[/COLOR][COLOR=#000000]}[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
disableImgCOLOR=#000000[/COLOR];
[COLOR=#000000]_global[/COLOR].[COLOR=#000080]p[/COLOR] = [COLOR=#0000FF]this[/COLOR].[COLOR=#000080]buttID[/COLOR];
[COLOR=#000000]}[/COLOR]
[/LEFT]