Starcom Postmortem

I’ve posted a postmortem on Starcom (previously: [Beta] Untitled Space RPG).

In it, I tried to cover the various problems I encountered in development, things I did right and mistakes I hope to correct the next time around.

There are still a few stub sections, but it has a fair amount of detail now so I wanted to post it to see if a) anyone is interested in reading this, and b) if anyone had questions that I wasn’t answering.

If you’re interested, take a look and leave a comment: