Structure of Game Menus

Hi,

a topic which bores me frequently is the coding of all the stuff around the real game itself (titlescreen, instructions, level choice, highscore etc.)
The way i did it in my last game was that i had a class for every screen (titlescreen, highscorescreen etc.) with event listeners attached and a main class that added and removed those screens to and from the stage.

But that isnt really nice to handle and seems a bit complicated :wink:

So i was wondering how you guys manage your game menus and stuff in AS3 :slight_smile: