Swift 3D 3 question

Well, someone got to help me out.

I drawn an animation frame by frame. Until one frame, i would like to do a matrix style.

But i am not sure am i doing the right thing. I tell you how i do it and please correct my mistakes and answer some questions please…

I export my image from flash, and save it as “*.ai” format.

Then open swift 3D v3 and import my image.

Then i choose “postion” in swift, selected “move independently”, the move my object abit to the right.

then i choose “regular spin animation” - “horizontal left” and put into the object. I preview and it did spin around the pivot.

I went to export editor and export my image. It generated 14 frames. Then save as *.swft

I open my flash animation, import my saved *.swft and something happened.

The postion of the image and the size of the stickman is incorrect. The stickman is much bigger and the position was suppose in the middle of the screen goes to the left top hand of the screen. After i import, they put it in frame-by-frame, so it is very very hard to rearrange the position to the correct one.

SO PLEASE HELP ME TO FIX THE TWO PROBLEMS, OR ANYONE HAVE BETTER IDEAS OR EASIER WAYS TO MAKE A MATRIX CAMERA STYLE USING SWFIT 3d?

tHANKS… For reading my long post…

Hi Leung :), Can you put your .t3d or .swft file up for me to see, hopefully i can help you out with it :bounce:

when you import them, the ‘center’ will be in the upper left of the composition - their size too, will be relative to the composition in Swift. To get around this, you can either impot it into a movieclip, then use the movieclip (or grpahic symbol for that matter) nd position and size that correctly in the timeline accordingly, or use the Edit Multiple Frames option in Flash to select the imported frames all at once and size and position them where you need

[[or use the Edit Multiple Frames option in Flash to select the imported frames all at once and size and position them where you need]]

Thanks so much, really so much… I used flash for so long and i didnt know there is this option. Thanks…

I did not know this either, thank you Senocular