Well, someone got to help me out.
I drawn an animation frame by frame. Until one frame, i would like to do a matrix style.
But i am not sure am i doing the right thing. I tell you how i do it and please correct my mistakes and answer some questions please…
I export my image from flash, and save it as “*.ai” format.
Then open swift 3D v3 and import my image.
Then i choose “postion” in swift, selected “move independently”, the move my object abit to the right.
then i choose “regular spin animation” - “horizontal left” and put into the object. I preview and it did spin around the pivot.
I went to export editor and export my image. It generated 14 frames. Then save as *.swft
I open my flash animation, import my saved *.swft and something happened.
The postion of the image and the size of the stickman is incorrect. The stickman is much bigger and the position was suppose in the middle of the screen goes to the left top hand of the screen. After i import, they put it in frame-by-frame, so it is very very hard to rearrange the position to the correct one.
SO PLEASE HELP ME TO FIX THE TWO PROBLEMS, OR ANYONE HAVE BETTER IDEAS OR EASIER WAYS TO MAKE A MATRIX CAMERA STYLE USING SWFIT 3d?
tHANKS… For reading my long post…