Swift 3d and MX question

is it posible to have an object created in sift 3d follow the mouse if imported into MX.

what i want to do is have a 3d object rotate depending on where the mouse is, basically one face of the object following the mouse.

yes you can just import the 3d animation into a mc and set the drag properties to the mc it should work just fine

good stuff, thanks grimdeath.

np :beam: