I understand the target camera can be rotated from the top view bit by bit, and “tweened” to every few frames go round a full circle, so you can get a “trinity kick” or “Neo dodging bullets” bullet type shot. However, large “tweens” end up in more straight camera paths rather than the circular path I’m looking for around the 3D object being filmed.
I was wondering if there is a quicker way of doing this, like if it is possible to set a certain path for the camera to go around.
Any quicker method will do.
Thanks in advance.
Ehsan.