Swift 3D v3 Measurement

It’s hard to use Swift 3D’s measurements when defining a cube, because the numbers are not in pixel units. How do you switch over to pixel units? Without it, I will have to do some complicated conversions in order to import swift files into flash.

I know of no way to do that…yeah their measurements are weird…what are you trying to do maybe I can help if i know that

You see, I need exact measurements. I laid out everything on flash already by doing a rough draft sketch. On this draft, I know I want a 150 by 50 pixel square. Now, how do I go about repoducing those dimesions in swift?

hmmm…set your layout dimensions to 150x150 then make sure your document or image takes up the whole window then render…or you can do it the manual way. make a cube the set the dimensions…now in flash make a square that is 150x150. keep resizing and exporting your cube from swift till you get it to fit into that flash square. I know it is tedious but I did that once for a situation like yours. Then you may be able to know the aspect ratio to some degree.

good luck…if I think of something else ill post

:frowning: :angry: :crazy: Crazy Swift!