jerry
September 13, 2002, 10:30am
1
Allright!..
Hey, I’m trying to load a movie into my main.swf, the below code works, BUT:
[COLOR=royalblue]_root.createEmptyMovieClip(“container”,2);
container.loadMovie(“eq.swf”);
container._x = 187;
container._y = 311;[/COLOR]
[1] The buttons in the loaded movie (eq.swf) don’t work?
[2] eq.swf is set to run at 120 fps, but my main movie pulls it down at 45 fps!?
system
September 13, 2002, 11:13am
2
What is the code on your buttons?
And the loaded movie’s fps becomes the master movie’s fps when it is loaded.
pom :asian:
system
September 13, 2002, 11:16am
3
hrmmm yeah…something that may make your movie not work is using _root for the buttons…you should use something like _parent which will look for it inside the movie clip which ur movie is loaded into
system
September 13, 2002, 11:17am
4
OKI!
but is there a way to get the loaded movie to run at 120 fps, while the main movie goes 45 fps?
system
September 13, 2002, 11:20am
5
no, i dont think so…the loaded movie inherits the main movies fps…so ur sorta stuck on that one…why do u use such high fps? i hardly ever go past 40…
system
September 13, 2002, 11:23am
6
well, i’m making an equalizer, and it needs to run at 120 fps, or else it looks dumb!
system
September 13, 2002, 11:51am
7
You can use setInterval. Use the search feature, there was a thread about this with a component recently.
pom :asian:
system
September 13, 2002, 11:55am
8
does the equalizer go with the music and stuff like that? cause it would be good to know how to do that…
system
September 13, 2002, 11:57am
9
YEAH, that would be VERY good, but no, it’s just a stand-alone equalizer!
system
September 13, 2002, 12:06pm
10
There was a post long ago about how to do that. You’d need a software to analyze the sound first (I think it was called marmelade) and then you can do a real equalizer. Let me look a bit around…
system
September 13, 2002, 12:16pm
12
wow thats cool…the balloons talking is a bit lame though…hehe i’ll have to look into this more