This question has probably been posted a million times before, but

…i have been having a strange problem with the motion tween. It works sometimes, but not always, and it seems to be impossible to predict. For instance, on my current project (a simple animation of a stick figure walking) the only part of the stick figure where to motion tween works is one of his legs. Every other part of his body has a problem.

What is this problem? the object in the layer (in this case a simple line) move without rotating. Once the timeline gets to the next keyframe, the line instantly is rotated to the position it is supposed to be in.

I realize this is a very poor explaination, but i am guessing this has been discussed before and hopefull you all know what i am talking about. If you don’t know what i am talking about, i can e-mail the .fla or just post some screenshots.

I appreciate your time.

-benjah

I don’t do a lot of tweening my self…but when my tweens are screwing up I find its best to seperate everything to its own layer that way it is easy to figure out what is going on on each different aspect of the animation.

Sounds to me like you have the objects all moving similarly, but the rotation has to be applied to all objects individually, or to a grouped set in a layer.

SimpleSoft’s suggestion is the best way to troubleshoot your problem, in general it’s best to seperate every object tween with it’s own layer, so that you can more easily track the problems associated with each object. If you end up with really long tweens, try using sub-movies as your grouping method, animating a chunk at a time. Hope this helps.

–Isis

Separate every symbol and USUALLY every shape. And make sure not to change the anchor points from frame to frame, or you’ll get some weird movement. Try posting a swf really quick to demonstrate exactly what is happening

everything is its own layer. each of the 12 pieces of the guy are seperate layers.

here is a swf that was slowed down a lot. You can see that both of his arms and one of his legs move but do not rotate until they are at the next key frame. His other leg, however, has no problems.

http://www.freewebs.com/aqueous_wasteland/walking2.html

if you want the .fla, i can put it up for download.

Okay, I’m not sure I would do this in layers if you are doing a character. You should probobly instead put it on heiarchal movieclips. this way, you have a “Main Movie” that moves everything along a sideways path, and it carry’s all the movies with it. Then you can put separate movies of each limb in there, and animate accordingly. there is a tutorial for this somewhere, but i can’t seem to find it. I’ll keep you posted…

hmm, i look into that moive clip thing.

however, in the future if i am creating a motion tween and i get this problem, how do i fix it?

Its hard to say. It could possibly be a hundered things. Make sure the instance is not a copy of another one (meanign delete the second keyframe and then add a new keyframe in the same spot and re-tween it), and make sure the anchor points are in the exact same spot. That is usually the main problems with tweens.