here’s how to make a mouse cursor without using startDrag();
=)
make a new symbol that you want to be your cursor
put that symbol on the main stage / timeline in it’s own layer on frame one … then apply these actions to the symbol
onClipEvent (load) {
Mouse.hide();
_x = 0;
_y = 0;
speed = 1;
}
onClipEvent (enterFrame) {
endX = _root._xmouse;
endY = _root._ymouse;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}
thanks for the inspiration lostinbeta
does anyone know if there is a function to detect when a mouse is over a button so you can make your own lil hand thingy that the cursor normally shows when you’re over a button?
hope this helps someone=)