Well, I actually have two things. First, I have an easy method for a jumping system in a flash game. It’s a bit glitchy, but here it is:
onClipEvent(load) {
var fallness = 10; }
onClipEvent(enterFrame){
if (!this.hitTest(_root.ground) && !Key.isDown(Key.UP)) {
this._y += fallness;
}
if (Key.isDown(Key.UP)) {
gravity -= 1;
this._y -= gravity;
}
if (this.hitTest(_root.ground)) {
gravity = 10;
}
}
onClipEvent (keyUp) {
gravity = 10;
}
ok so there you can apply your own crap to it. And I have another thing to ask: how would you go by using a switch statement. ive been having trouble with them along with for… in loops