well after working on it all day I really stepped back and looked and everything Ive done today looked like s*it so Ive scrapped everything Ive done today and starting from where I started this morning…
gotta love it ;p
I think the layout has some potential, but for the most part I agree with EthanM. The intro bit looks a bit outdated. I like the simple layout, but there is a lack of color here. Of course I’m not sure what you’re planning for the content-display area, but the current layout is begging for some accent colors.
The music player’s design needs some work. I know you said it’s not completed yet, but I would strongly suggest rethinking the design. The buttons are very “common” looking, not much style there. Also the window for displaying the current tune is too small in comparison to the size of the text being used. It looks really cramped.
A suggestion for the nav. Use the mouse’s position on the stage to reveal / hide the nav. The way you have it now (on rollOver of the nav. button) it gets funky if you position your mouse under the nav. button, i.e. the nav jumps back to its starting point over and over. I would also try some different fonts and maybe lighten up the color of the dividing lines.
It’s a good start. Good luck.
thanks
I have a question for you. I would like to do what you suggest about mouse positioning for the nav but how would I go about doing it? Should I use the full stage size and just map out where the menu is located?
here is an example of how I’ve handled this in the past.
(this scrip is on the nav MC itself.)
onClipEvent(enterFrame) {
mouseX = _root._xmouse;
mouseY = _root._ymouse;
if (mouseY < 533) {
viewPos = 535;
hidePos = 578;
currentPos = this._y;
ease = hidePos - currentPos;
speed = ease/4;
this._y += speed;
} else if (mouseY >= 533) {
viewPos = 535;
hidePos = 578;
currentPos = this._y;
ease = currentPos - viewPos;
speed = ease/4;
this._y -= speed;
} else {
""
}
}
of course the numbers will undoubtedly be different for your project, but I’m sure you could refine this to function properly.
cool
hey thanks alot I appriciate it!
Also let me know what you guys think now because Ive totally changed what I had before.
Hey monkeyfresh… Im tweaking the code that you posted above and its great it animates the nav just like I did manually but IT STILL DOES the exact same thing that it did before with the way Im using it. it still jitters when the mouse is over the nav movieclip once it has moved to the down position… I just cant figure it out for the life of me… heres what Im using now.
onClipEvent (enterFrame) {
mouseX = _root._xmouse;
mouseY = _root._ymouse;
if (mouseY>=523) {
viewPos = 522;
hidePos = 524;
currentPos = this._y;
ease = hidePos-currentPos;
speed = ease/4;
this._y += speed;
} else if (mouseY >= 523) {
viewPos = 524;
hidePos = 522;
currentPos = this._y;
ease = currentPos - viewPos;
speed = ease/4;
this._y -= speed;
}
}
any help would be greatly appriciated!
Also I have been experimenting with it to see if not only can I fix the jitter problem but to also make it so it automatically closes the nav after the mouse passes a certain point but no luck with that yet either.