mlk: No, they’re not translucent, but SSS is not about that either, it’s about simulating light through solids. Like wax.
I’m sure if you hold up a light behind a leaf, some light will pass through and scatter around inside the leaf itself, like above.
Actually I dont think Worley makes anything for other packages I believe Steve is all LW. But I could be wrong. Brazil does these types of effects right nicely, but I like your example eilsoe.
SSS is a way to fake translucent materials (like wax…)
I tried placing a leaf in front of a light source and (well it was a fully grown up plant)… it wasn’t translucent at all.
Younger leaves are translucent but not anywhere near as much…
quoting from richardroseman’s site:
Absorption is used for simulating translucency. Unlike Sub-Surface Light Scattering (SSS, 3S), the light is absorbed within the subject instead of bouncing about and contributing to internal illumination.
nice link… good site… yeah he has some skills…really talented, I think I may have seen some of this images before can;t place it tho cause I surfs a bit,
but never the less he’s got some awseome images… ok so now I get sss, you learn something new daily…, but that’s why I hang out here with you all… :tb:
gp
mlk: Sorry, I thought you were talking about translucency as simple opacity
Ironi: This one above took between 10-15 minutes to render. However, it IS a simple model Richard R has some more complex models on his site, dunno how long that will take to render. VRay is still a fast renderengine tho…