Still not sure of a name, that might be it though. This is the basic engine for it so far with a few enemies in it
http://webpages.charter.net/rrahlf/Concepts.html
It’ll play kinda like missile command where the enemies will target buildings you are trying to protect. Other enemies I plan to include are different bombs, laser ships, and a mother ship that has a really big laser or something :sure: I’m open to suggestions. Besides having the main turret gun which doesn’t rotate yet, I was thinking of having a radar tower (destructible) that when it charges after a while will automatically zap an enemy on screen.
How does it run for yall so far (fps)? I’ll probably have to do something else for the rocket trail, probably gonna chew up to many fps in the long run
Thanks for looking :?)