[3D Blobs]

…a.k.a BlobMeshes.

I did a lot of development in this field, ´cause it´s not trivial to get this thing going quite performant and with kinda elusively absorbing surfaces.

So, finally released some first approaches:


Launch

Well, my favourite mesh-version is “dark legacy” - nice to see that a Pixel Bender based Convolution remains performant like this!

Cheers
pwd