Here’s the base mesh of a character I’ve been working on and off for the last couple of weeks. I’ve almost got the skeleton rigged… just working out a few details.
Thanks for the kind words
Here’s the IK rig for the mesh. I haven’t fully worked out all the bugs so he’s a little more difficult to move than he should be, and there are some deformations that aren’t quite to my liking… but I enjoyed it more than using character studio, which can be a little restrictive.
No motion capture for this dude, but Max 5’s new curve functions should make animating it a tad easier than it used to be. No facial animations either… I didn’t include much detail in the face so it mightn’t work too well. When I get around to it he’ll have a mouth that opens and closes (for a nice cheesy grin).
ohh soo sweet, looks complex :!: maybe for your next project, do something simple to check out the motionbuilder program i was talking about… or maybe not
*Originally posted by senocular *
**oooo so you went over to one of your new logos eh? nice**
Yep new logo, new avatar, new signature, u like?
based on my new site to be released soon…
cheers…
Another update on the texturing:
thats turning out really quite nice. keep at it. it looks like vains or something … like the insides of muscle if you know what i mean… :h:
ps ::: is he smiling . LOL … cheeky grin
Lol… On one of the pics, it does seem indeed as if he’s smiling Actually, it does on almost every one
But it’s really nice! Seriously, I’m looking forward to seeing the final product! :thumb:
Nice, it somehow reminds me of turtles…
hey ain’t you gonna smooth the little guya bit more?
Pretty neat… but I saw something kinda similiar here too:
http://69.44.60.9/artbyfeng.com/crea_25.html
What version of 3D studio are you using. I managed to get my hands on v4 and am wondering if (and how) I would be able to do it there.