Seeing a previous thread, I thought I would show you an example of simple surface modelling to create an ‘ANT ALIEN’ that you could use in an animation…
I use 3ds max for some modelling but mostly solidworks… this project was how I started to learn 3d software
I think it is nice for 3d newbies to see how a project could develop, no other reason for posting it!
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draw front and side views on paper of your creature
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scan in and position in background on 3d software (in corresponding isometric viewports)(isometric = front, side…)
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mark guide lines in (3d software) along critical surfaces on the hand drawings
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create lots of small patches and line up the anchor points on each patch with the guide lines you have drawn
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join patches together and use the many anchor points you have to alter the model
ooops… ONLY DO HALF THE FACE… because you use the reflect tool to creat a whole face (assuming symmetry)
the bumpy texture is done using filters and is really trial by error