All remove or no remove

This is the code for my rotating menu in scene two,the problem description is in below

//Save the center coordinates of the stage
var centerX:Number = stage.stageWidth / 2;
var centerY:Number = stage.stageHeight / 2;
var NUMBER_OF_ITEMS:uint = 11;
//Radius of the menu circle (horizontal and vertical)
var radiusX:Number = 200;
var radiusY:Number = 100;
//Angle difference between the items (in radians)
var angleDifference:Number = Math.PI * (360 / NUMBER_OF_ITEMS) / 180;
//How fast a single circle moves
var angleSpeed:Number = 0;
//Scaling speed of a single circle
var scaleSpeed:Number = 0.0002;
//This vector holds all the items
var itemVector:Vector.<Item> = new Vector.<Item> ;
//This loop creates the items and positions them
//on the stage
for (var i:uint = 0; i < NUMBER_OF_ITEMS; i++) {
//Create a new menu item
var item:Item = new Item();

//Get the angle for the item (we space the items evenly)
var startingAngle:Number = angleDifference*i;
//Set the x and y coordinates
item.x = centerX + radiusX * Math.cos(startingAngle);
item.y = centerY + radiusY * Math.sin(startingAngle);
//Save the starting angle of the item.
//(We have declared the Item class to be dymamic. Therefore,
//we can create new properties dynamically.)
item.angle = startingAngle;

//Allow no mouse children
item.mouseChildren = false;
//Add the item to the vector
itemVector.push(item);
//Add the item to the stage
addChild(item);
//Add an item number to the item’s text field
if(i==1){
item.itemText.text = “1970”;
item.addEventListener(MouseEvent.CLICK,y1970);
function y1970(event:MouseEvent):void {
gotoAndPlay(1,“y1970”);
parent.removeChild(this);
}
}
else if(i==2){
item.itemText.text=“1975”;
item.addEventListener(MouseEvent.CLICK,y1975);
function y1975(event:MouseEvent):void {
gotoAndStop(1,“y1975”);
parent.removeChild(this);
}
}

else if(i==3){
item.itemText.text=“1980”;
item.addEventListener(MouseEvent.CLICK,y1980);
function y1980(event:MouseEvent):void {
gotoAndStop(1,“y1980”);
parent.removeChild(this);
}
}
else if(i==4){
item.itemText.text=“1985”;
item.addEventListener(MouseEvent.CLICK,y1985);
function y1985(event:MouseEvent):void {
gotoAndStop(1,“y1985”);
parent.removeChild(this);
}
}
else if(i==5){
item.itemText.text=“1990”;
}
else if(i==6){
item.itemText.text=“1995”;
}
else if(i==7){
item.itemText.text=“2000”;
}
else if(i==8){
item.itemText.text=“2005”;
}
else if(i==9){
item.itemText.text=“2010”;
}
else if(i==10){
item.itemText.text=“2015”;
}
else{
item.itemText.text=“2020”;
}

}
//We use ENTER_FRAME to animate the items
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
//This function is called in each frame
function enterFrameHandler(e:Event):void {
//Calculate the angle speed according to mouse position
angleSpeed = (mouseX - centerX) / 5000;
//Loop through the vector
for (var i:uint = 0; i < NUMBER_OF_ITEMS; i++) {
//Save the item to a local variable
var item:Item = itemVector*;
//Update the angle
item.angle += angleSpeed;
//Set the new coordinates
item.x = centerX + radiusX * Math.cos(item.angle);
item.y = centerY + radiusY * Math.sin(item.angle);
//Calculate the vertical distance from centerY to the item
var dy:Number = centerY - item.y;
//Scale the item according to vertical distance
item.scaleY = (dy / radiusY);
//If we are above centerY, double the y scale
if (item.y<centerY) {
item.scaleY *= 2;
}
//Set the x scale to be the same as y scale
item.scaleX = item.scaleY;
//Adjust the alpha according to y scale
item.alpha = item.scaleY + 1.1;
}

}

The part I’m having problem with is

if(i==1){
item.itemText.text = “1970”;
item.addEventListener(MouseEvent.CLICK,y1970);
function y1970(event:MouseEvent):void {
gotoAndPlay(1,“y1970”);
parent.removeChild(this);
}

It will only display the background when my flash jump into the scene y1970
everything else disappeared. So I tried parent.removeChild(item), the object item is stays in the scene of y1970 and not removed but everything on 1970 is there. Does anyone know how to fix it?