I totally dig on this game.
Haha yeah That’s more or less a graphical bug that I’ll have to fix ^^;;
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YAY someone else who didnt call me RAVEmaster
o this will own
Shockingly addictive >_>. I find myself coming back to make sure I still have a high score. I’ve said it before, but great game!
wow great game man
fantastic game pretty addictive especially in work
I think it would be even better with some music and sound. A sound for getting an orb, and a sound for hitting a wall, and a whooosh sound for the end.
The music could get faster and more intense as you speed up. This would be a cool extra indicator of how fast you’re going.
I wish I had this game on my cellphone instead of the crappy memory game
I’ve been messing with the music thing, I even made something similiar to a tracker for Flash, but the filesize will increase dramatically so I think I’ll make dynamic music a no-go
There is some music and SFX in the game right now, but as I still need to do a preloader, I haven’t uploaded it yet I’ll be releasing it soon though!
Ophyr how did you make dynamic music :think:
I cannot really think of an way to do that without making unsmooth transitions, or well tune on sound out and one in maybe. But i would like to see dynamic music anyway. Mind posting an fla/swf ?
Basically, it’s several samples of an equal length running concurrently. Each time a game state changes, you can turn one channel on/off I’ll see if I can find the fla so I can post it here
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I’m unable to upload the .fla as it’s too big (3 .wav files)
Here’s all the code though :
The buttons to start/stop the samples, be sure to rename it to the correct loop and Object for each button
on(press){
if(!_root.vol1 ? _root.vol1 = 100 : _root.vol1 = 0);
_root.loop1.setVolume(_root.vol1);
}
The attaching code that goes in the 1st frame
_root.vol1 = 0;
_root.vol2 = 0;
_root.vol3 = 0;
//Loop 1
loop1 = new Sound(_root.createEmptyMovieClip('bgm1', 1));
loop1.attachSound("loop1");
loop1.start(0, 5000);
_root.loop1.setVolume(_root.vol1);
//Loop 2
loop2 = new Sound(_root.createEmptyMovieClip('bgm2', 2));
loop2.attachSound("loop2");
loop2.start(0, 5000);
_root.loop2.setVolume(_root.vol2);
//Loop 3
loop3 = new Sound(_root.createEmptyMovieClip('bgm3', 3));
loop3.attachSound("loop3");
loop3.start(0, 5000);
_root.loop3.setVolume(_root.vol3);
Al you need to have is 3 samples that are of an equal length and have the same beat per minute. Import them, link them as loop1, loop2, loop3 and you’re done
Soo every sound clip is running but the sound clips for the higher speeds are turned off and when you gain speed it turns on the sound for the speed you just got too?
Exactly
With a freeware tracker program such as SkaleTracker (http://www.skale.org) you’ll be able to create your own loops that are a bit longer than 2 seconds
Basically you’ll have a bassline, drums, hats, something like a transition loop, and a full blown ‘everything’ loop.
[edit] It’s updated… I’m struggling with one last thing, but when that’s done I’ll release it
You could always just play the mp3s from external files. If you’re worried about transitions sounding strange, you could play a “transition sound” between switching 2 music files.
wow this game is great 1st run, 13k 2nd run, 21k After that i kept getting 19k-ish. fastest speed i attained was like 460 then there was a sudden extreme narrowing of the tunnel and it messed me up. im too tired to keep playing.